Played with GPU Tesselation, SH2 Cache, Compute Shader, CPU Affinity, Open GL, and New Dynamic Recompiler. Like its predecessor, everything from the framerate to the sound/graphics, is near perfect during normal gameplay. Save states work well. Only issue found is that saves states, once again, can cause the music/audio to stop working for the rest of the stage/boss. The extra modes and cutscenes look and sound just fine with little to no glitches. Biggest problem is with minor graphical glitches, that don't affect gameplay. (Background art not showing up during very first title screen, minor graphical oddities during the map screen in-between levels. Sprite flickering during the final two screens after the cast roll.)