Played with GPU Tesselation, SH2 Cache, Compute Shader, CPU Affinity, Open GL, and New Dynamic Recompiler. Like its predecessor, everything from the framerate to the sound/graphics, is near perfect during normal gameplay. Save states work well. Only issue found is that saves states, once again, can cause the music/audio to stop working for the rest of the stage/boss. The extra modes and cutscenes look and sound just fine with little to no glitches. Biggest problem is with minor graphical glitches, that don't affect gameplay. (Background art not showing up during very first title screen, minor graphical oddities during the map screen in-between levels. Sprite flickering during the final two screens after the cast roll.)
Played with GPU Tesselation, CPU Affinity, Compute Shader, SH2 Cache, and Open GL in standard performance. Gameplay wise, it works near perfectly with a solid framerate and very few graphical issues. Save states work well, but can sometimes cause the music, and even all audio, to stop playing. Cutscenes, are a different story. They aren't broken, but the framerate in most of them is a little choppy when they aren't supposed to be. Also, they suffer from some pretty nasty audio skipping in all of them. Lastly, the game managed to black screen itself right before the second-to-last cutscene. It only happened once, but it's still worth noting.
Played with GPU Tesselation, CPU Affinity, SH2 Cache, Compute Shader, Open GL, and New Dynamic Recompiler. The game is almost flawless. The only oddity I can think of is that the credits music does not play during the end. Other than not being able to test out the multiplayer, I can't find any issues with the game at all.
Played with GPU TESSELATION, SH2 Cache, CPU Affinity, Compute Shader, Open GL, and new Dynamic Recompiler. Sound is pretty good and the graphics only suffer very minor oddities. Fully compatible with save states, but on rare occasions, the music can sometimes stop playing when using them. The biggest problem is the frame rate. While the game is fully playable from start to finish, the framerate is choppy to the point where it makes the whole game quite frustrating to play. It's displayed at 60 when playing, but it constantly feels like it's hovering between 40-60fps. Even messing with the Yaba Sanshiro settings and Odin performance modes do not help.
it doesnt work
injouable avec la version 1.11.0-pro sur ayn Odin pro
animation et musique sont saccadées avec la version 1.11.0-pro sur ayn Odin. injouable
ne se lance pas avec la dernière version 1.11.0-pro sur ayn Odin pro
version 1.11.0-pro sur ayn Odin pro: les jeux ne se lancent pas ou alors ils sont au ralentis, avant cette mise à jour pas de problème.aucune amélioration possible en changeant Les paramètres, énervant.
As soon as you enter the 3d portion of the game it won't show any graphics. You can actually return to the pre-rendered section if you press the right buttons, so it registers your inputs. Still, this renders the game unplayable
what's the thing on the screen (appears on all stages)