I've been implementing the new dynamic recompile CPU emulator for ARM64v8a. It means Yaba Snashiro will run on 64bit CPU natively. The result is 64bit code is faster than 32bit code slightly, not so much. But I'm happy. Slow progress is still progress.
Recently I'm trying to develop the new graphics emulation core using Vulkan. Vulkan is the latest graphics API which can access GPU more directly than OpenGL . Today I successes to render NBG0! it's need much more time to make it playable. since speed is the biggest problem of SEGA Saturn emulation, my effort will be worth wile.
I rewrite almost of the shader code. The concept of this change is 'Move'em to GPU'. it means that moving code running on CPU to GPU. In general speaking, GPU is fast because of their parallel processing. CPU has just 2-4 cores, on one hand, GPU has hundreds or thousands cores. Yeah, That's great indeed. There is one more thing GPU is superior than CPU. That is GPU can compile and load program dynamically. You can run the minimum code when you need. That's very important...
Yaba Sanshiro has the cloud save data function. If your local storage does not have save data, you can copy back them from cloud storage. You can also save your cheat code to the cloud storage. In addition, you can share your cheat code. Please rate the cheat so that good cheats can be found easily.
However, these functions are experimental, so they do not work as expected, specifications may be changed or terminated without prior notice.
If you have any question, please ask at our community...
Since backup data occasionally get broken, you need to back up your backup data. You need to copy entire backup data to share it to another devices.To Input Cheat code is very irritable. Everybody want to easily use proven cheat codes.
I came up with a idea to save these data in the cloud storage and access them across devices and across users.
I added below menu options to enable this idea.